Sheikah Slate

Dev Portfolio

Game Developer & Computer Scientist

ADHAM HELMY

Computer Science Student @ Queen's University

Designing fun, intuitive gameplay experiences

About Me

I'm Adham Helmy, a Computer Science student at Queen's University specializing in game development. Hands-on with Unity, I've built a fully fledged game and keep iterating on gameplay mechanics, level flows, and sprite art.

Game design is my passion. I love crafting experiences that feel intuitive and fun. Throughout my career, I look forward to learning, experimenting and contributing to many new projects.

Strengths

  • Unity Game Engine - comfortable designing mechanics, levels, and art.
  • Game Design Thinking - strong at shaping mechanics and player experiences.
  • Fast Learner - always improving and contributing to new ideas.

Focus

  • Designing fun, intuitive gameplay experiences.
  • Building levels that guide players without friction.
  • Balancing mechanics so every move feels rewarding.

Skills

Languages

PythonComfortable
C#Comfortable
JavaProficient
JavaScriptWorking

Engine & Tools

UnityMain engine
GitHubVersion control
VS CodeEditor
Visual StudioIDE

Coursework

Artificial IntelligenceIn Progress
Game ArchitectureCompleted
Game DesignCompleted
Operating SystemsCompleted
Data Structures & Linear AlgebraCompleted

Featured Projects

REVAMP

Feb 2022 - Jun 2022

Co-founded a start-up tackling excess clothing, built the business model and market strategy, and pitched to industry experts, earning an Honorable Mention.

Start-upPitchStrategy

Mousey Melody

Jan 2025 - Apr 2025

Team-built interactive game in Unity. Designed and implemented levels and puzzles, debugging along the way to keep gameplay fun and smooth.

Unity 6C#Team project

Untitled Solo Game

Dec 2024 - Present

Solo project handling all design, programming, and art. Building gameplay mechanics, character controls, interactive environments, and pixel art animations.

Unity 6C#Aseprite

VRSN CTRL

GMTK Game Jam - Aug 2025

Puzzle platformer where players swap between Alpha, Beta, PreRelease, and Release builds with different abilities. Implemented a 2D controller with coyote time, jump buffering, and version-aware collisions, and designed 8+ levels with progressive mechanics.

Unity 6C#Game Jam

Experience Timeline

Frontline Manager

Mr. Baker - Cairo, Egypt

June 2019 - August 2019

  • Managed product appearance and ensured displays stayed on brand.
  • Led and motivated a team to maintain efficiency and great service.
  • Handled customer inquiries and resolved complaints to improve the experience.

Let's Collaborate

Reach out about Unity projects, game jams, or to swap design ideas. Always down to chat about mechanics, level flow, and what makes a game feel great.

Quick Links

Open to collaborating on gameplay prototypes, level design, and Unity-driven experiments.